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About Me

Welcome to my portfolio, a dedicated and skilled Unity and Unreal Engine Programmer specializing in VR/AR development. With over six years of experience, I bring a deep understanding of Unity's advanced features, including Unity XR, ECS, and DOTS, to create high-performance, immersive applications.

My professional journey is underpinned by a passion for collaborative work and a keen ability to enhance and optimize existing codebases. As Helen Keller said, “Alone we can do so little; together we can do so much.” This ethos guides my approach in large team environments, where I contribute to streamlined workflows and innovative solutions.

This portfolio showcases a spectrum of projects that demonstrate my programming expertise, adaptability, and commitment to continuous learning and improvement in the dynamic field of Unity development. Whether you are seeking a proficient Unity Programmer or exploring cutting-edge VR/AR experiences, I invite you to explore my work and envision the possibilities of collaboration.

My Latest Work

Crane Simulators for Ports

Hand Tracking using Oculus

I enhanced VR interactivity using advanced hand tracking in Unity XR and created interactive handles for VR consoles, enabling dynamic control in virtual environments. Additionally, I designed a system that records console positions, allowing for their automatic repositioning in future VR sessions, thus improving user experience and efficiency.

Interface Hardware and UI

I collaborated on integrating hardware like steering wheels and pedals into tractor trailer simulations, focusing on creating user interfaces that intuitively respond to these physical inputs for a seamless user experience.

Upgrading Shipped Systems

I revamped the legacy code for crane simulations, integrating modern frameworks to enhance performance. Additionally, I customized the simulations to meet specific customer needs, showcasing adaptability and a client-centric approach to development.

Bug Fixing Post Install

I effectively diagnosed and resolved bugs in large codebases of previously shipped projects, ensuring smooth operation and high user satisfaction. My proficiency in managing extensive codebases also enabled me to deploy updates efficiently to existing systems post-installation, significantly enhancing their functionality and user experience.

My Latest Project

VR Space Survival Game

Advanced VR Mechanics

The game features a range of VR mechanics including custom hand grabbing, object snapping, button levers, wheel mechanics, continuous movement, teleportation, and climbing. These mechanics are integrated seamlessly, providing a highly interactive and intuitive gameplay experience.

Shadowgraphs for VFX

Utilizing the Shadowgraph technique, the game delivers stunning visual effects, adding depth and realism to the VR environment. This enhances the player's sense of immersion in the spaceship setting.

Narrative Driven Gameplay

Beyond just puzzle-solving, the game weaves a compelling narrative throughout the experience. This storytelling aspect adds an extra layer of engagement, encouraging players to explore and discover the secrets of their stranded spaceship.

Unique Movement

The game offers versatile movement options, including continuous motion and teleportation, catering to various VR user preferences for in-game navigation. It also features interactive climbing mechanics, providing a unique and physically engaging way for players to move around the spaceship, adding both variety and a more tangible experience to the gameplay.

Highlights

Fun Projects I Worked On!

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Spacebound Survival

A VR Puzzle game where the players attempts to solve puzzles to fix the engine and navigate to safety

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Hand Tracking Consoles

Creating and optimizing interactable consoles to control cranes in VR using virtual buttons, joysticks, and switches

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A Research project to find out the fall risk of Hospital Rooms incorporating interactive props in VR driven by Vive trackers

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A Research project to optimize IK models to generate and record accurate joint angles of  dentists to improve posture

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A fun physics based game where two astronauts navigate a minefield of asteroids while tethered and limited oxygen

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Data Visualizer

Using Unity DOTS and ECS to build a virtual workplace where analysts can sift through data in VR, Inspired by Iron Man

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Embark on a quest through a world rich in wind magic to complete trials in the Wind Temples

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Crane Simulator

Building Physics based crane simulators used to train crane operators, Includes Dynamic weather, faults, and scoring

Professional Experience
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Phone

385-549-5721

Email

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